Latest News
7.23.2010 - XR2 & XR5 Patch Versions Released
New versions of the XR2 & XR5 that contain an important bugfix have just been released. If you were getting a crash on Orbiter startup in a complex Orbiter installation, please download the new XR2 1.1c and XR5 1.3c versions on the Downloads page.
6.8.2010 - Orbiter Space Flight Simulator 2010 Goes Gold!
The new Orbiter Space Flight Simulator 2010 release has gone gold and is now available for download here! New Orbiter 2010-compatible versions of the XR1, XR2, and XR5 have also been released, as well as a new XRVesselCtrlDemo application that shows how to remotely control an XR vessel's systems using the XRVesselCtrl API, including the ability to set and/or clear damage.
You must upgrade your XR vessels to XR1 1.6 / XR2 1.1 / XR5 1.3 or newer in order to fly them in Orbiter 2010. Download them now on the Downloads page.
4.5.2010 - XR2 and XR5 UCGO Cargo Decks Released
Woo482 has released UCGO Cargo Decks for the XR2 and XR5 that allow you to carry UCGO cargos in the XR2 or XR5 payload bay. Download them in the Other XR Add-ons section on the User Downloads page.
10.22.2009 - New XR5 NASA Skin Released
'lennart' has released a new NASA repaint skin for the XR5. Download it in the XR5 Vanguard Skins section on the User Downloads page.
XR Fleet Overview
The XR5 Vanguard, DeltaGlider-XR1, and XR2 Ravenstar are cutting-edge, high-performance spacecraft for the Orbiter Space Flight Simulator.
All XR vessels are built on a common framework and share similar internal systems. Highlights include three (XR1), four (XR2), or five (XR5) 2D instrument panels that natively support 1280-, 1600-, and 1920-pixel-wide resolutions, high-performance Altea Aerospace SCRAM engines, complex damage simulation, custom sound effects, over 250 voice callouts performed by actress Sally Beaumont, and highly precise autopilots just to name a few. In addition, the XR2 and XR5 include a payload bay with full payload support via a custom panel. The XR codebase consists of over 60,000 lines of C++ code.
The XR1's 3D mesh is based on the DG-S mesh included with Orbiter, while the XR5 and XR2 use new 3D models created by Russell Hicks and Steve "Coolhand" Tyler, respectively. Check out more of Steve's 3D models at CGSociety.
XR vessels are designed to be pilots' ships, and with all the realism settings set to maximum the ships are significantly more challenging to fly efficiently (and safely) than Orbiter's default DeltaGlider; i.e., pilot workload is higher. However, each vessel is fully configurable via its configuration file, and with all the realism settings disabled each vessel is just as forgiving to fly as the default DeltaGlider. The configuration file also features a custom CHEATCODES section that allows the user to directly set certain ship's values such as maximum engine thrust, fuel capacity, ship mass, etc.
Download the XR Fleet on the download page. You may also browse the XR Flight Operations Manual.







